Qualitative analysis found radiation became perceptible in VR for all participants, while all reported operability differences favoring conventional training¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? All 20 participants reported that radiation invisible during conventional training became perceptible in VR, and all 20 reported operability differences, citing absent haptic feedback and distance-judgment difficulty. → Kakimoto Akihiro 2026
Evidence¶
Kakimoto Akihiro 2026¶
Kakimoto Akihiro, Fujise Daisuke, Watanabe Shota, Otaka Yutaka, Minemoto Sakura, Yasumatsu Ayaka, Hasegawa Shin. (2026). Development and Educational Evaluation of a Radiation Visualization System in a Virtual Reality Training Module for Radiopharmaceutical Administration: Mixed Methods Study of Students’ Learning Experiences. JMIR Medical Education. https://doi.org/10.2196/104397
q2 · i? · causal · r1
KJ-method qualitative descriptive analysis of open-ended responses from all 20 participants identified five themes; 15 participants reported heightened safety awareness and 8 emphasized conventional training for procedural skill development. Frequencies are descriptive, not outcome measures.
"All participants (20/20) reported that radiation, which was not directly observable during conventional training, became perceptible in the VR-based training environment."
Discussion¶
Learner Variables¶
- Visual Processing — outcome: instruction changes it
Related Claims¶
- Immersive technologies such as virtual reality should reinforce, not substitute, the original educational action — the general claim this finding bears on, with the studies behind it
- No significant differences between VR-based and conventional training in operational understanding, technical skills, or system usability — related
- VR-based training received significantly higher ratings for medical safety awareness and radiation protection than conventional training (r=0.856) — related
- VR-based training with radiation field visualization received significantly higher ratings for radiation understanding and visualization than conventional training (r=0.878) — related
- Conventional training received significantly higher ratings for perceived realism and immersion than VR-based training (r=0.774) — related
- Increased perceptual fidelity fails to reliably improve serious game learning outcomes (the fidelity fallacy) — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
qualitative-themes-visualization-versus-operability |
title |
Qualitative analysis found radiation became perceptible in VR for all participants, while all reported operability differences favoring conventional training |
description |
Qualitative analysis found radiation became perceptible in VR for all participants, while all reported operability differences favoring conventional training |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-02 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — kakimoto-akihiro-2026 |
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