VR-based training received significantly higher ratings for medical safety awareness and radiation protection than conventional training (r=0.856)¶
Claim · All claims
Evidence · 1 study · causalr1·q2·i3large
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i3 Students rated medical safety awareness and radiation protection higher after VR-based training (mean 4.35, SD 0.46) than conventional training (mean 3.07, SD 0.57), r=0.856, P<.001. → Kakimoto Akihiro 2026
Evidence¶
Kakimoto Akihiro 2026¶
Kakimoto Akihiro, Fujise Daisuke, Watanabe Shota, Otaka Yutaka, Minemoto Sakura, Yasumatsu Ayaka, Hasegawa Shin. (2026). Development and Educational Evaluation of a Radiation Visualization System in a Virtual Reality Training Module for Radiopharmaceutical Administration: Mixed Methods Study of Students’ Learning Experiences. JMIR Medical Education. https://doi.org/10.2196/104397
q2 · i3 · causal · r1
Primary outcome domain D in the within-participants comparison of 20 students; Wilcoxon signed-rank test significant at the Bonferroni-adjusted threshold (α=.0071) with effect size r=0.856. Secondary item D3 (distance, shielding, time principles) rose from 2.95 to 4.55 (r=0.800).
"The (D) medical safety awareness and radiation protection domain yielded mean scores of 3.07 (SD 0.57) for conventional training and 4.35 (SD 0.46) for VR-based training."
Discussion¶
Related Claims¶
- Conventional training received significantly higher ratings for perceived realism and immersion than VR-based training (r=0.774) — related
- Qualitative analysis found radiation became perceptible in VR for all participants, while all reported operability differences favoring conventional training — related
- VR-based training with radiation field visualization received significantly higher ratings for radiation understanding and visualization than conventional training (r=0.878) — related
- VR-based training received significantly higher ratings for learning satisfaction and self-evaluation than conventional training — related
- No significant differences between VR-based and conventional training in operational understanding, technical skills, or system usability — related
- Immersive VR simulation increased self-efficacy and intrinsic motivation more than a conventional safety manual in laboratory safety training — related
- Immersive technologies such as virtual reality should reinforce, not substitute, the original educational action — related
- Increased perceptual fidelity fails to reliably improve serious game learning outcomes (the fidelity fallacy) — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
vr-training-higher-safety-awareness-ratings |
title |
VR-based training received significantly higher ratings for medical safety awareness and radiation protection than conventional training (r=0.856) |
description |
VR-based training received significantly higher ratings for medical safety awareness and radiation protection than conventional training (r=0.856) |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-02 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — kakimoto-akihiro-2026 |
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