Players of RPGs engage in ethical decision making as part of their game play, and games under the right conditions have the potential to foster critical ethical reasoning¶
Claim · All claims
Evidence · 1 study · qualitativer2·q2
Currency · newest study 2008 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Players of RPGs engage in ethical decision making as part of their game play, and games, under the right set of conditions, have at least the potential to foster critical ethical reasoning. → Simkins 2008
Evidence¶
Simkins 2008¶
Simkins, D. W., & Steinkuehler, C. (2008). Critical ethical reasoning and role-play. Games and Culture. https://doi.org/10.1177/1555412008317313
q2 · i? · qualitative · r2
Qualitative ethnographic interview study of 10 expert role-players drawn from an interlinked role-playing community; semistructured interviews asked participants to recount a single engaging ethical decision scene. The authors conclude that "players of RPGs engage in ethical decision making as part of their game play" with potential to foster critical ethical reasoning. No effect size is reported.
"Regardless, we find it worth noting that players of RPGs engage in ethical decision making as part of their game play and that games, under the right set of conditions, have at least the potential to foster critical ethical reasoning"
Discussion¶
Related Claims¶
- The authors hypothesize that violent role-playing games appear to engage individuals in ethical reasoning that may foster empathy, tolerance, and understanding rather than inuring them to violence — a narrower finding that bears on this claim
- Casual games yield social and emotional benefits when sought for those purposes, played mindfully, and used within robust social contexts, but negative effects in other contexts — a broader claim this one bears on
- Expert role-players expressed more frustration with insufficient in-game social context in computer RPGs than with any other aspect, even when discussing their favorite games — related
- Role-plays and ensuing discussions fostered bullying vocabulary, knowledge, metacognition and empathy that the authors credit for the reduction — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
rpg-players-engage-ethical-decision-making |
title |
Players of RPGs engage in ethical decision making as part of their game play, and games under the right conditions have the potential to foster critical ethical reasoning |
description |
Players of RPGs engage in ethical decision making as part of their game play, and games under the right conditions have the potential to foster critical ethical reasoning |
status |
review |
evidence_strength |
weak |
newest_evidence |
2008 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — simkins-2008 |
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