Claims

Emotion regulation, utilization of social resources and objective social support showed no significant improvement under any pedagogy, and Lego did not differ significantly from other approaches, in middle school children

Claim · All claims
Evidence · 1 study (2 entries) · causal r2 · q3
Currency · newest study 2023 · checked against its sources 2026-10-29 (automated, 2 of 2 entries) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? In Study 1, nonverbal sending skills and emotion regulation did not improve significantly; in Study 2, emotion regulation again showed no improvement. → Xining Wang 2023 q3 i? In Study 2, neither utilization of social resources (time effect p = .275) nor objective social support (p = .033, above the Bonferroni threshold of .017) improved significantly under any of the three pedagogies, which with 50 children does not show they had no effect; Lego did not differ significantly from the other groups, which the authors attribute possibly to the small sample. → Xining Wang 2023 (2)

Evidence

Xining Wang 2023

Xining Wang, Gareth W. Young, Adéla Plechatá, Conor Mc Guckin, Guido Makransky. (2023). Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds. Computers & Education. https://doi.org/10.1016/j.compedu.2023.104815

q3 · i? · causal · r2

Study 1 mixed ANOVA results: the ER subscale time effect was p = .347 and NSS p = .071, so "Domains of nonverbal sending skills, and emotion regulation did not improve significantly"; the authors note the sample had no emotion-regulation difficulties.

"Domains of nonverbal sending skills, and emotion regulation did not improve significantly from pre-to post-test."

Xining Wang 2023 (2)

Xining Wang, Gareth W. Young, Adéla Plechatá, Conor Mc Guckin, Guido Makransky. (2023). Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds. Computers & Education. https://doi.org/10.1016/j.compedu.2023.104815

q3 · i? · causal · r2

Study 2 YSSQ results (50 children; Bonferroni α = .017): utilization of social resources time effect p = .275; objective social support rose numerically in all three groups, p = .033, significant only before correction, which the authors describe as "close to having a positive influence". The authors state existing family and school support is unlikely to change without environmental change, and short-term SCE teaching cannot greatly raise perceived social support for left-behind youth.

"Nevertheless, children's utilization of social resources and objective social support were not improved by any of the pedagogies in Study 2."

Discussion

Learner Variables

Page metadata
Field Value
type claim
id sce-interventions-null-domains-and-limits
title Emotion regulation, utilization of social resources and objective social support showed no significant improvement under any pedagogy, and Lego did not differ significantly from other approaches, in middle school children
description Emotion regulation, utilization of social resources and objective social support showed no significant improvement under any pedagogy, and Lego did not differ significantly from other approaches, in middle school children
status review
evidence_strength weak
newest_evidence 2023
source_checked 2026-10-29
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 2 — xining-wang-2023, xining-wang-2023-2

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