Scheduled design cycles and peer review most successfully evoked iteration; the resources message and chat sessions were less successful¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr1·q2
Currency · newest study 2006 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? The explicitly scheduled global and detailed design phases and the peer review most successfully stimulated subjects to iterate. → Verstegen 2006
q2 i? The resources e-mail and chat-session interventions were less successful in provoking iteration. → Verstegen 2006 (2)
Evidence¶
Verstegen 2006¶
Verstegen, D.M.L., Barnard, Y.F. & Pilot, A. (2006). Which events can cause iteration in instructional design? An empirical study of the design process. Instructional Science 34, 481–517. https://doi.org/10.1007/s11251-005-3346-0
q2 · i? · causal · r1
Log-file analysis using the criteria of returning to a relevant step within three actions and within one hour after an intervention. Scheduling global and detailed design phases 'was most successful in stimulating subjects to iterate'.
"The explicit scheduling of design cycles was most successful in stimulating subjects to iterate. This was a strong intervention, although subjects were not forced to go through a global design phase first"
Verstegen 2006 (2)¶
Verstegen, D.M.L., Barnard, Y.F. & Pilot, A. (2006). Which events can cause iteration in instructional design? An empirical study of the design process. Instructional Science 34, 481–517. https://doi.org/10.1007/s11251-005-3346-0
q2 · i? · causal · r1
Same log-file criteria applied to the day-four interventions: the resources e-mail and chat sessions 'were less successful in provoking iteration'. The authors note these came later in the week, without direct instructions linking the new information to design activities.
"The last two interventions (new information about resources and discussion in chat sessions) were less successful in provoking iteration."
Discussion¶
Related Claims¶
- All subjects iterated while designing a training simulator specification, with iteration counts ranging from 10 to 30
- Subjects appreciated the peer review intervention (average 4.0) while rating the chat session less positively (average 3.1) — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
scheduled-cycles-and-peer-review-evoked-iteration-most |
title |
Scheduled design cycles and peer review most successfully evoked iteration; the resources message and chat sessions were less successful |
description |
Scheduled design cycles and peer review most successfully evoked iteration; the resources message and chat sessions were less successful |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2006 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — verstegen-2006, verstegen-2006-2 |
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