Claims

A serious game simulation complementing CPR instruction improved theoretical knowledge but not CPR skills

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? In the Boada et al. trial included in the review, LISSA serious-game groups improved knowledge while no skill differences emerged between groups. → García-Suárez 2019

Evidence

García-Suárez 2019

García-Suárez, M., Méndez-Martínez, C., Martínez-Isasi, S., Gómez-Salgado, J., & Fernández-García, D. (2019). Basic Life Support Training Methods for Health Science Students: A Systematic Review. International Journal of Environmental Research and Public Health. https://doi.org/10.3390/ijerph16050768

q2 · i? · review · r2

Review's summary of the serious-game trial (LISSA-2 groups vs control groups, nursing students in Norway, n = 109): "Improved knowledge among those belonging to LISSA groups" but no skill differences; the original authors judged it supports theory only.

"Improved knowledge among those belonging to LISSA groups. In terms of skills, there were no differences between the groups. They conclude that this is a good method to support theory but that it does not improve skills."

Discussion

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