In shared holographic AR, scale, positioning of the representation, and body positioning emerged as important design considerations¶
Claim · All claims
Evidence · 1 study · theoreticalr3·q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? MAET of students exploring parallel-lines conjectures in shAR captured body movements and positionings—moving between lines, tilting heads, standing on tiptoes—suggesting scale, representation positioning, and body positioning are design considerations. → Walkington 2024
Evidence¶
Walkington 2024¶
Walkington, C., Nathan, M. J., Huang, W., Hunnicutt, J., & Washington, J. (2024). Multimodal analysis of interaction data from embodied education technologies. Education Tech Research Dev, 72, 2565–2584. https://doi.org/10.1007/s11423-023-10254-9
q2 · i? · theoretical · r3
Qualitative MAET case of two high school students using Microsoft HoloLens 2 holograms of parallel lines cut by a transversal, rendered at near eye-level and larger than the students. The authors note this larger scale may allow for new types of mathematical exploration, citing Dimmel et al. (2021).
"This MAET allowed for important observations about how scale, the positioning of the representation, and body positioning may be important design considerations in our context"
Discussion¶
Related Claims¶
- Virtual objects in shared VR environments can serve as effective media for collaborative knowledge building among in-service teachers manipulating geometric shapes — a broader claim this one bears on
- Collaborative speech strongly co-occurs with actions on virtual objects and virtual hand gestures in shared VR geometry tasks — related
- In shared VR, teacher-learners showed a recurring multimodal sequence of discussion before embodied action on virtual objects — related
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