Claims

In shared VR, teacher-learners showed a recurring multimodal sequence of discussion before embodied action on virtual objects

Claim · All claims
Evidence · 1 study · theoretical r3 · q2
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Mathematics teachers in a collaborative VR simulation coordinated speech, gestures, and movements to plan actions with virtual objects collaboratively before interacting with the objects, a theme named discussion before embodied action. → Walkington 2024

Evidence

Walkington 2024

Walkington, C., Nathan, M. J., Huang, W., Hunnicutt, J., & Washington, J. (2024). Multimodal analysis of interaction data from embodied education technologies. Education Tech Research Dev, 72, 2565–2584. https://doi.org/10.1007/s11423-023-10254-9

q2 · i? · theoretical · r3

Qualitative MAET of remote teacher-learners wearing Oculus Quest goggles in a virtual classroom manipulating 3D shapes. In the cylinder volume episode, Amy gestured an increasing/decreasing action, Lily responded with a beat gesture, moved toward the cylinder, then resized it. The authors state such sequences can allow for better structuring of VR activities for collaboration.

"We named this theme “discussion before embodied action,” and examined the conditions of its presence across the corpus (see Huang et al., in press)."

Discussion

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