Claims

Team leadership in the game emerged as shared and shifting, distributed to whoever held the needed information or first solved the task

Claim · All claims
Evidence · 1 study · qualitative r2 · q2
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Students described democratic teams where leadership roles shifted with the situation rather than being assigned to one person. → Elina Riivari 2021

Evidence

Elina Riivari 2021

Elina Riivari, Marke Kivijärvi, Anna-Maija Lämsä. (2021). Learning teamwork through a computer game: for the sake of performance or collaborative learning? Education Tech Research Dev. https://doi.org/10.1007/s11423-021-10009-4

q2 · i? · qualitative · r2

Qualitative content analysis of student reflections on internal team leadership actions; Table 1 records that team leadership was not assigned to one single person but relied on members' information and technological prowess, with roles shifting across tasks.

"Often, the person who possessed the required piece of information or tool, or a person who was the first to come up with the idea of the task at hand, served as a leader."

Discussion

Page metadata
Field Value
type claim
id shared-shifting-team-leadership-game
title Team leadership in the game emerged as shared and shifting, distributed to whoever held the needed information or first solved the task
description Team leadership in the game emerged as shared and shifting, distributed to whoever held the needed information or first solved the task
status review
evidence_strength moderate
newest_evidence 2021
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 1 — elina-riivari-2021

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