Claims

Situational interest and user experience jointly predict perceived learning engagement, accounting for 40.7% of its variance

Claim · All claims
Evidence · 1 study (3 entries) · design r2 · q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Situational interest significantly positively predicted perceived learning engagement (β = .471, p < .001). → Joseph T. Wong 2026 q2 i? User experience significantly positively predicted perceived learning engagement (β = .227, p < .001). → Joseph T. Wong 2026 (2) q2 i? The overall regression model was highly significant (F(2, 291) = 99.84, p < .001) with R² = .407. → Joseph T. Wong 2026 (3)

Evidence

Joseph T. Wong 2026

Joseph T. Wong, Jessica Cai, Isabelle S. Lerner, Jiwon Lee, Lindsey Engle Richland. (2026). Supporting children's engagement through learning experience design, situational interest, and user experience: implementing a blended learning math experience in the classroom. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10637-8

q2 · i? · design · r2

Multiple regression with PLE as outcome in the elementary blended math survey study; the article reports a significant positive effect of students' SI on their PLE with β = .471, p < .001. No standardized effect size beyond the coefficient is printed.

"The regression results indicated a significant positive effect of students' SI on their PLE (β = .471, p < .001)"

Joseph T. Wong 2026 (2)

Joseph T. Wong, Jessica Cai, Isabelle S. Lerner, Jiwon Lee, Lindsey Engle Richland. (2026). Supporting children's engagement through learning experience design, situational interest, and user experience: implementing a blended learning math experience in the classroom. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10637-8

q2 · i? · design · r?

The same multiple regression analysis reports a significant positive effect of students' UX scores on PLE with β = .227, p < .001; no separate effect size is printed.

"a significant positive effect was observed for students' UX scores on PLE (β = .227, p < .001)"

Joseph T. Wong 2026 (3)

Joseph T. Wong, Jessica Cai, Isabelle S. Lerner, Jiwon Lee, Lindsey Engle Richland. (2026). Supporting children's engagement through learning experience design, situational interest, and user experience: implementing a blended learning math experience in the classroom. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10637-8

q2 · i? · design · r2

The regression model combining SI and UX accounted for 40.7% of variance in PLE (R2 = .407); the ANOVA showed the overall model was highly significant (F(2, 291) = 99.84, p < .001).

"students' SI and UX accounted for 40.7% of the variance in PLE, as indicated by the model's R-squared value (R2 = .407)"

Discussion

Learner Variables

Page metadata
Field Value
type claim
id si-ux-predict-engagement-regression
title Situational interest and user experience jointly predict perceived learning engagement, accounting for 40.7% of its variance
description Situational interest and user experience jointly predict perceived learning engagement, accounting for 40.7% of its variance
status review
evidence_strength moderate
newest_evidence 2026
generated by process:wiki-ingest on 2026-10-29
trust unverified — no one has confirmed this page's content
sources 3 — joseph-t-wong-2026, joseph-t-wong-2026-2, joseph-t-wong-2026-3

Frontmatter is the page's machine-readable record — see the Schema & Guide.