Claims

Situated, task-based and game-based learning were the most used strategies in VR/AR-supported K-12 STEM learning

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Among the ten coded learning strategies, situated learning (51 articles), task-based learning (37) and game-based learning (35) were the most applied; storytelling was least used (six articles). → Haozhe Jiang 2025

Evidence

Haozhe Jiang 2025

Haozhe Jiang, Deqi Zhu, Ritesh Chugh, Darren Turnbull, Wu Jin. (2025). Virtual reality and augmented reality-supported K-12 STEM learning: trends, advantages and challenges. Education and Information Technologies. https://doi.org/10.1007/s10639-024-13210-z

q2 · i? · review · r2

Learning-strategy coding of the 117 reviewed articles (Fig. 9). The review reports situated, task-based and game-based learning as the top strategies, illustrated by examples such as an immersive underwater world simulating ocean acidification, and notes "The least used learning strategy is storytelling (used in only six studies)".

"the top three applied learning strategies are situated learning (51 articles), task-based learning (37 articles), and game-based learning (35 articles)."

Discussion

Page metadata
Field Value
type claim
id situated-task-game-based-top-vr-ar-strategies
title Situated, task-based and game-based learning were the most used strategies in VR/AR-supported K-12 STEM learning
description Situated, task-based and game-based learning were the most used strategies in VR/AR-supported K-12 STEM learning
status review
evidence_strength moderate
newest_evidence 2025
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — haozhe-jiang-2025

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