Claims

VR/AR implementation challenges fall on three fronts: learner distraction and discomfort, teacher classroom-management and design burdens, and school cost and infrastructure limits

Claim · All claims
Evidence · 1 study · review r2 · q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Eight reviewed articles reported VR/AR-induced distraction among learners; teachers faced loss of classroom control, difficulty designing activities and lack of technical competence; schools faced costs, inadequate infrastructure, lack of private virtual space and privacy concerns. → Haozhe Jiang 2025

Evidence

Haozhe Jiang 2025

Haozhe Jiang, Deqi Zhu, Ritesh Chugh, Darren Turnbull, Wu Jin. (2025). Virtual reality and augmented reality-supported K-12 STEM learning: trends, advantages and challenges. Education and Information Technologies. https://doi.org/10.1007/s10639-024-13210-z

q2 · i? · review · r2

The review's challenges synthesis (RQ2, Table 2) codes challenges to learners (distraction in eight articles, operational problems in five, reduced imagination, discomfort), to teachers (loss of classroom control, activity design difficulty, technical competence, new facilitation role), and to schools (costs, infrastructure, virtual space, privacy).

"the immersive nature of VR/AR could trigger discomfort (e.g., dizziness), potentially hindering students' learning process (Holly et al., 2021). Teachers also encountered classroom management dilemmas when using VR/AR devices (Ketelhut & Nelson, 2010)."

Discussion

Page metadata
Field Value
type claim
id vr-ar-challenges-learners-teachers-schools
title VR/AR implementation challenges fall on three fronts: learner distraction and discomfort, teacher classroom-management and design burdens, and school cost and infrastructure limits
description VR/AR implementation challenges fall on three fronts: learner distraction and discomfort, teacher classroom-management and design burdens, and school cost and infrastructure limits
status review
evidence_strength moderate
newest_evidence 2025
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — haozhe-jiang-2025

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