Claims

Sixth graders acting as peer tutors tended to take over problems and provide inaccurate feedback rather than help their tutee

Claim · All claims
Evidence · 1 study · design r1 · q2
Currency · newest study 2014 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? In naturalistic peer tutoring and a clue-giving game, sixth-grade tutors had a tendency to take over the problem, provide inaccurate feedback, and fail to recognize alternative valid solution paths. → Lenat 2014

Evidence

Lenat 2014

Lenat, D. B., & Durlach, P. J. (2014). Reinforcing Math Knowledge by Immersing Students in a Simulated Learning-By-Teaching Experience. Int J Artif Intell Educ. https://doi.org/10.1007/s40593-014-0016-x

q2 · i? · design · r1

Observational sessions with sixth graders in Austin: naturalistic peer tutoring and a paper-and-pencil game (Clued In) with a solver and clue-giver. The authors report tutors "had a tendency to just take over the problem" and often provided inaccurate feedback.

"Both situations suggested that sixth grade math students were not very good math tutors, even if they themselves were good at math. Rather than help the tutee, peer tutors had a tendency to just take over the problem and do it themselves."

Discussion

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