Claims

A third of Spanish educators (36.4%) used videogames as didactic tools in 2011-2012, with younger teachers more willing

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2014 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? The 2011-2012 aDeSe study found 36.4% of educators used videogames as didactic tools, with teachers up to 39 years of age more willing. → Marín Díaz 2014

Evidence

Marín Díaz 2014

Marín Díaz, V.; Martín-Párraga, J. (2014). Can videogames be used to develop the infant stage educational curriculum? New Approaches in Educational Research, 3(1), 20-25. https://doi.org/10.7821/naer.3.1.20-25

q2 · i? · causal · r1

Secondary statistic reported from the aDeSe industry study and cited by the article as context for changing educator attitudes toward videogames.

"As proved by the 2011 -2012 aDeSe study proved, a third of educators (36.4%) used videogames as didactic tools. It is important to highlight that younger teachers (up to 39 years of age) were more willing to utilize video videogames."

Discussion

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