A third of Spanish educators (36.4%) used videogames as didactic tools in 2011-2012, with younger teachers more willing¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2014 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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q2 i? The 2011-2012 aDeSe study found 36.4% of educators used videogames as didactic tools, with teachers up to 39 years of age more willing. → Marín Díaz 2014
Evidence¶
Marín Díaz 2014¶
Marín Díaz, V.; Martín-Párraga, J. (2014). Can videogames be used to develop the infant stage educational curriculum? New Approaches in Educational Research, 3(1), 20-25. https://doi.org/10.7821/naer.3.1.20-25
q2 · i? · causal · r1
Secondary statistic reported from the aDeSe industry study and cited by the article as context for changing educator attitudes toward videogames.
"As proved by the 2011 -2012 aDeSe study proved, a third of educators (36.4%) used videogames as didactic tools. It is important to highlight that younger teachers (up to 39 years of age) were more willing to utilize video videogames."
Discussion¶
Related Claims¶
- Age is significantly associated with leaders' ICT use, with younger nurse leaders more able than older counterparts — related
- Videogame training improves non-native speech categorization in adult learners — related
- Younger male gamers report more anti-social motivations; pro-social gaming is more prevalent in older gamers — related
- Trainee teachers shift toward agreement that videogames help develop the curriculum crosswise after experiencing one — related
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