Younger male gamers report more anti-social motivations; pro-social gaming is more prevalent in older gamers¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person · overdue for a recheck since 2017: baselines and conditions change
Subclaims¶
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q2 i? Younger male gamers were most likely to report anti-social gaming motivations, while pro-social gaming was more prevalent in older gamers. → Nicholas David Bowman 2012
Evidence¶
Nicholas David Bowman 2012¶
Nicholas David Bowman, Daniel Schultheiss, and Christina Schumann. (2012). 'I'm Attached, and I'm a Good Guy/Gal!': How Character Attachment Influences Pro- and Anti-Social Motivations to Play Massively Multiplayer Online Role-Playing Games. CyberPsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2011.0311
q2 · i? · associational · r2
Regression results from the survey of 450 MMORPG players: in Table 2, gender (beta = -0.160, p < 0.01) and age (beta = -0.201, p < 0.001) significantly predicted anti-social motivations; in Table 1, age was not a significant pro-social predictor in the final model.
"In general, younger male gamers who were highly skilled, had a higher suspension of disbelief and who had a decreased sense of responsibility were most likely to game with anti-social motivations"
Discussion¶
Related Claims¶
- CA dimensions add only small explained variance beyond demographics and game play factors
- Greater sense of control over one's character predicts pro-social gaming motivations
- Video game skill and time spent playing are associated with gaming motivations
- Team structure factors (gender, age, game experience) markedly influence TEAMUP speed and distance but not avoidable mistakes
- The link between children's affect index and their subsequent collaboration preferences varied with age, with the two proxies for social motivation becoming dissociated in older children
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
younger-male-gamers-antisocial-motivations |
title |
Younger male gamers report more anti-social motivations; pro-social gaming is more prevalent in older gamers |
description |
Younger male gamers report more anti-social motivations; pro-social gaming is more prevalent in older gamers |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2012 |
recheck_by |
2017 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — nicholas-david-bowman-2012 |
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