Spanish-affiliated English-language EdTech research is led by EdTech basic terms, tools and outcomes clusters, with a notable gaming-related technologies focus¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2023 · not yet checked against its sources · not reviewed by a person
Subclaims¶
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q2 i? The Spanish sample's three prominent keyword clusters are EdTech basic terms, tools and outcomes, with tools including gaming-like environments such as virtual and augmented reality. → Marín 2023
Evidence¶
Marín 2023¶
Marín, V. I., Buntins, K., Bedenlier, S., & Bond, M. (2023). Invisible borders in educational technology research? A comparative analysis. Education Tech Research Dev. https://doi.org/10.1007/s11423-023-10195-3
q2 · i? · associational · r2
Keyword-cluster analysis of the Spanish sample. The tools cluster includes "virtual reality, augmented reality, games, serious games, educational games" and mobile learning; the outcomes cluster highlights assessment, learning analytics, feedback and digital competence.
"The three prominent clusters of keywords in the Spanish sample are EdTech basic terms, tools and outcomes."
Discussion¶
Related Claims¶
- EdTech researchers from Germany, Spain and the UK maintain distinct country-specific topical clusters despite publishing in English-language journals — a broader claim this one bears on
- Spanish-affiliated authors show the least international collaboration of the three countries, with 81.9% Spanish corresponding authors — related
- UK-affiliated research uniquely emphasises problems of technology use in education, especially internet addiction and cyberbullying — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
spanish-sample-tools-gaming-focus |
title |
Spanish-affiliated English-language EdTech research is led by EdTech basic terms, tools and outcomes clusters, with a notable gaming-related technologies focus |
description |
Spanish-affiliated English-language EdTech research is led by EdTech basic terms, tools and outcomes clusters, with a notable gaming-related technologies focus |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2023 |
generated |
by process:wiki-ingest on 2026-10-29 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — marín-2023 |
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