Nearly half of surveyed students believe video games might help develop useful skills or provide valuable experience¶
Claim · All claims
Evidence · 1 study · associationalr2·q2
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
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q2 i? 48% of surveyed students responded affirmatively when asked whether playing video games might help develop useful skills or provide valuable experience; 32% were unsure and around 20% were certain they could not. → Matthew Barr 2020
Evidence¶
Matthew Barr 2020¶
Matthew Barr. (2020). A cross-sectional study of video game play habits and graduate skills attainment. Research in Learning Technology. https://doi.org/10.25304/rlt.v28.2326
q2 · i? · associational · r2
Descriptive survey item from the cross-sectional study (N = 2145). The article reports 48% affirmative, 32% unsure and around 20% certain that games could not develop useful skills or provide valuable experience.
"nearly half of those surveyed (48%) responded in the affirmative. A large proportion (32%) of respondents weren’t sure if games could be helpful in this regard, while around 20% of those surveyed were certain that games could not develop useful skills."
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Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
students-believe-games-develop-useful-skills |
title |
Nearly half of surveyed students believe video games might help develop useful skills or provide valuable experience |
description |
Nearly half of surveyed students believe video games might help develop useful skills or provide valuable experience |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2020 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — matthew-barr-2020 |
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