Claims

Nearly half of surveyed students believe video games might help develop useful skills or provide valuable experience

Claim · All claims
Evidence · 1 study · associational r2 · q2
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? 48% of surveyed students responded affirmatively when asked whether playing video games might help develop useful skills or provide valuable experience; 32% were unsure and around 20% were certain they could not. → Matthew Barr 2020

Evidence

Matthew Barr 2020

Matthew Barr. (2020). A cross-sectional study of video game play habits and graduate skills attainment. Research in Learning Technology. https://doi.org/10.25304/rlt.v28.2326

q2 · i? · associational · r2

Descriptive survey item from the cross-sectional study (N = 2145). The article reports 48% affirmative, 32% unsure and around 20% certain that games could not develop useful skills or provide valuable experience.

"nearly half of those surveyed (48%) responded in the affirmative. A large proportion (32%) of respondents weren’t sure if games could be helpful in this regard, while around 20% of those surveyed were certain that games could not develop useful skills."

Discussion

Page metadata
Field Value
type claim
id students-believe-games-develop-useful-skills
title Nearly half of surveyed students believe video games might help develop useful skills or provide valuable experience
description Nearly half of surveyed students believe video games might help develop useful skills or provide valuable experience
status review
evidence_strength moderate
newest_evidence 2020
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — matthew-barr-2020

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