Game jam activity unfolds in five phases (brainstorming, conceptualization, prototype creation, testing, pitch), each linked to different 4C skills¶
Claim · All claims
Evidence · 1 study · qualitativer2·q2
Currency · newest study 2022 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Researchers identified five distinctive participant phases, and Table 2 maps each phase's activities to the 4C skills it enhances. → Contreras-Espinosa 2022
Evidence¶
Contreras-Espinosa 2022¶
Contreras-Espinosa, R.S.; Eguia-Gomez, J.L. (2022). Game Jams as Valuable Tools for the Development of 21st-Century Skills. Sustainability 2022, 14, 2246. https://doi.org/10.3390/su14042246
q2 · i? · qualitative · r2
Direct observation of the three game jams identified the five phases, described as common to all game jams and industrial game development. Table 2 links brainstorming and pitch to creativity and communication, and prototyping and testing to collaboration and critical thinking.
"The researchers identified five distinctive phases of activities performed by the partici- pants: (1) brainstorming, (2) video-game conceptualization and description, (3) prototype creation, (4) testing, and (5) pitch."
Discussion¶
Related Claims¶
- Nearly half of surveyed students believe video games might help develop useful skills or provide valuable experience
- Participating in game jams develops 4C skills (critical thinking, creativity, communication, collaboration) in adolescent students, though skill gains are difficult to verify
- Individual and teamwork challenges (language barriers, personality, competition, skill screening, software, duration) can affect game jam learning processes — related
- Using graphical tools within a phased activity can enhance learners' dialogical skills, as illustrated with Digalo — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
game-jam-five-phases-4c-links |
title |
Game jam activity unfolds in five phases (brainstorming, conceptualization, prototype creation, testing, pitch), each linked to different 4C skills |
description |
Game jam activity unfolds in five phases (brainstorming, conceptualization, prototype creation, testing, pitch), each linked to different 4C skills |
status |
review |
evidence_strength |
weak |
newest_evidence |
2022 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — contreras-espinosa-2022 |
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