Students generally favored the interactive simulation over the paper-based method in attitudinal survey responses¶
Claim · All claims
Evidence · 1 study · causalr1·q2
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? On a 6-point attitudinal survey, the average of mean scores (excluding two negative statements) was 4.23, and the four comparison items averaged 4.39, indicating students favored WILSIM-GC over the paper-based material. → Luo 2016
Evidence¶
Luo 2016¶
Luo, W., Pelletier, J., Duffin, K., Ormand, C., Hung, W., Shernoff, D., Zhai, X., Iverson, E., Whalley, K., Gallaher, C., and Furness, W. (2016). Advantages of Computer Simulation in Enhancing Students' Learning About Landform Evolution: A Case Study Using the Grand Canyon. Journal of Geoscience Education 64, 60-73. https://doi.org/10.5408/15-080.1
q2 · i? · causal · r1
End-of-laboratory attitudinal survey (Table VI, 25 items, 1-6 scale) completed by students after both activities. The article reports an average mean of "4.23" and, for the four items comparing WILSIM-GC with paper-based methods, an average of "4.39".
"The mean scores for most questions were above 4, and average of mean scores (excluding questions 9 and 13) was 4.23, indicating that most students generally agree with the statements."
Discussion¶
Related Claims¶
- In a quasiexperiment, the interactive simulation produced a large pretest-to-posttest improvement (Cohen's d = 1.06) while the paper-based exercise produced a small-to-moderate one (d = 0.40) — related
- Attitude and satisfaction outcomes were mostly measured by item-by-item survey comparisons and showed generally positive but mixed results — related
- Students trained with MPathic-VR report significantly more positive attitudes toward their learning experience than computer-based learning students — related
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