Claims

Students generally favored the interactive simulation over the paper-based method in attitudinal survey responses

Claim · All claims
Evidence · 1 study · causal r1 · q2
Currency · newest study 2016 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? On a 6-point attitudinal survey, the average of mean scores (excluding two negative statements) was 4.23, and the four comparison items averaged 4.39, indicating students favored WILSIM-GC over the paper-based material. → Luo 2016

Evidence

Luo 2016

Luo, W., Pelletier, J., Duffin, K., Ormand, C., Hung, W., Shernoff, D., Zhai, X., Iverson, E., Whalley, K., Gallaher, C., and Furness, W. (2016). Advantages of Computer Simulation in Enhancing Students' Learning About Landform Evolution: A Case Study Using the Grand Canyon. Journal of Geoscience Education 64, 60-73. https://doi.org/10.5408/15-080.1

q2 · i? · causal · r1

End-of-laboratory attitudinal survey (Table VI, 25 items, 1-6 scale) completed by students after both activities. The article reports an average mean of "4.23" and, for the four items comparing WILSIM-GC with paper-based methods, an average of "4.39".

"The mean scores for most questions were above 4, and average of mean scores (excluding questions 9 and 13) was 4.23, indicating that most students generally agree with the statements."

Discussion

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