Adding task interruptions to ALS simulation to increase realism did not improve technical or non-technical performance, including at 3-month retention¶
Claim · All claims
Evidence · 1 study · reviewr2·q2
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? A randomised multi-centre simulation study found no between-group differences from task interruptions, including at 3-month retention. → de Sousa Sónia Ferreira 2026
Evidence¶
de Sousa Sónia Ferreira 2026¶
de Sousa Sónia Ferreira, Marques Maria do Céu Mendes Pinto, da Silva Amaral Guida Maria Marques. (2026). Factors Influencing the Maintenance of Advanced Life Support Competencies Among Critical Care Professionals: A Scoping Review. Nursing in Critical Care. https://doi.org/10.1111/nicc.70545
q2 · i? · review · r2
The review reports this null result from a randomised multi-centre controlled simulation study by Truchot et al., where interruptions included "repetitive phone calls and interruptions from relatives or other clinicians". No statistically significant between-group differences were observed; no effect size is printed, so equivalence was not established.
"Introducing task interruptions to increase realism in ALS simulation did not improve technical or non‐technical performance compared with standard simulation. In Truchot et al. [29], these interruptions included repetitive phone calls and interruptions from relatives or other clinicians, and no between‐group differences were observed, including at 3‐month retention."
Discussion¶
Related Claims¶
- Educational factors were the most frequently reported domain influencing ALS competence maintenance, followed by institutional and individual determinants — related
- Increased perceptual fidelity fails to reliably improve serious game learning outcomes (the fidelity fallacy) — a broader claim this one bears on
- High-fidelity simulation improved pharmacology learning and retention compared to low-fidelity and sham groups — related
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review |
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by process:wiki-ingest on 2026-10-31 |
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