Claims

Playing students showed significant learning gains in mathematical achievement compared to control classes in grades 2, 4 and 6

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2014 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Playing classes outperformed control classes in mathematical achievement after three months of game use. → Pareto 2014

Evidence

Pareto 2014

Pareto, L. (2014). A Teachable Agent Game Engaging Primary School Children to Learn Arithmetic Concepts and Reasoning. Int J Artif Intell Educ. https://doi.org/10.1007/s40593-014-0018-8

q3 · i? · causal · r2

Quasi-experimental classroom study with 314 game-playing students and 129 controls in grades 2, 4 and 6; playing students used the game during regular math classes for three months while controls attended standard instruction. The article reports "a significant learning gain for playing students compared to controls"; no effect size is printed.

"Results show that 1) there is a significant learning gain for playing students compared to controls"

Discussion

Page metadata
Field Value
type claim
id teachable-agent-game-significant-math-gains
title Playing students showed significant learning gains in mathematical achievement compared to control classes in grades 2, 4 and 6
description Playing students showed significant learning gains in mathematical achievement compared to control classes in grades 2, 4 and 6
status review
evidence_strength moderate
newest_evidence 2014
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — pareto-2014

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