Claims

Teachable agents in educational games can help achieve deeper levels of learning that transfer outside the game

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2014 · not yet checked against its sources · not reviewed by a person
Design limits · Pareto 2014: the intervention came bundled with another change (read from the study by two models, 2026-10-28)

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Combining games with teachable agents achieves deeper learning that transfers outside the game context. → Pareto 2014

Evidence

Pareto 2014

Pareto, L. (2014). A Teachable Agent Game Engaging Primary School Children to Learn Arithmetic Concepts and Reasoning. Int J Artif Intell Educ. https://doi.org/10.1007/s40593-014-0018-8

q3 · i? · causal · r2

Authors' conclusion from the quasi-experimental study and mental-model change analysis with 443 students. The article states "teachable agents in educational games can help achieve deeper levels of learning that transfer outside the game"; no effect size is printed for transfer specifically.

"Thus, we conclude that teachable agents in educational games can help achieve deeper levels of learning that transfer outside the game"

Discussion

Page metadata
Field Value
type claim
id teachable-agents-deeper-learning-transfer
title Teachable agents in educational games can help achieve deeper levels of learning that transfer outside the game
description Teachable agents in educational games can help achieve deeper levels of learning that transfer outside the game
status review
evidence_strength moderate
newest_evidence 2014
generated by process:wiki-ingest on 2026-10-28
trust unverified — no one has confirmed this page's content
sources 1 — pareto-2014

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