The authors concluded transfer of motivational engagement from entertainment gaming to educational contexts was unlikely¶
Claim · All claims
Evidence · 1 study · associationalr1·q1
Currency · newest study 2010 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q1 i? The authors concluded that motivational engagement in gaming for entertainment was unlikely to transfer to educational contexts. → Bobby Hoffman 2010
Evidence¶
Bobby Hoffman 2010¶
Bobby Hoffman, Louis Nadelson. (2010). Motivational engagement and video gaming: a mixed methods study. Education Tech Research Dev 58:245-270. https://doi.org/10.1007/s11423-009-9134-9
q1 · i? · associational · r1
Authors' interpretive conclusion (type e) from the merged qualitative and quantitative findings; the article offers this as a stated conclusion rather than a tested transfer result, and no transfer experiment was conducted.
"We concluded transfer of motivational engagement in gaming for entertainment to educational contexts was unlikely to occur."
Discussion¶
Related Claims¶
- In gamers' interview reports, sustained gaming engagement appeared closely related to controlling an optimal level of challenge: games too hard were often abandoned and games too easy lost their interest
- Players decided to engage in gaming primarily for escapism and fun, social connectivity, and achievement of task-related goals through control
- Entertainment value of simulation games did not moderate learning relative to comparison instruction — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
gaming-engagement-transfer-to-classroom-unlikely |
title |
The authors concluded transfer of motivational engagement from entertainment gaming to educational contexts was unlikely |
description |
The authors concluded transfer of motivational engagement from entertainment gaming to educational contexts was unlikely |
status |
review |
evidence_strength |
weak |
newest_evidence |
2010 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — bobby-hoffman-2010 |
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