All participants reported higher teaching self-efficacy after the teaching-simulation training¶
Claim · All claims
Evidence · 1 study · causalr2·q3
Currency · newest study 2021 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? All participants reported higher teaching self-efficacy after the training. → Ke 2021
Evidence¶
Ke 2021¶
Ke, F., Dai, Z., Pachman, M. et al. (2021). Exploring multiuser virtual teaching simulation as an alternative learning environment for student instructors. Instr Sci, 49, 831–854. https://doi.org/10.1007/s11251-021-09555-4
q3 · i? · causal · r2
In the mixed-method study of 40 university teaching assistants randomly assigned to VR or live classroom simulation, "All participants reported higher teaching self-efficacy after the training." The available text reports no effect size or test statistic for this change.
"All participants reported higher teaching self-efficacy after the training."
Discussion¶
Learner Variables¶
- Self-Efficacy — outcome: instruction changes it
Related Claims¶
- Video models do not increase trainee teachers’ self-efficacy for questioning for retrieval relative to restudy — related
- DBT-based video tutorials significantly raise both task relevance and self-efficacy from before to after training — related
- Teaching a ChatGPT agent improves students' self-regulated learning, specifically self-efficacy and use of cognitive strategies — related
- Students’ prompt self-efficacy increased significantly after the scaffolded GenAI course (t = 3.729, p < .001) — related
- A within-subjects pilot with 27 professional software engineers found statistically significant self-reported self-efficacy gains across all 10 assessed skill areas after completing the cc-self-train curriculum — related
- VR simulation better promoted lab-teaching knowledge development than live classroom simulation, while live simulation better fostered class-teaching knowledge development among university teaching assistants — related
- Training SRAE facilitators significantly increased their self-reported knowledge of self-regulation — related
- Domain-specific challenges and authentic environmental prompting in the VR simulation fostered both experiential and vicarious learning of teaching — related
- Immersive VR simulation increased self-efficacy and intrinsic motivation more than a conventional safety manual in laboratory safety training — related
- Long video-based modelling examples did not improve diagnostic strategy knowledge, skills, self-efficacy, or cognitive load relative to independently practising in a computer simulation — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
teaching-simulation-training-raises-self-efficacy |
title |
All participants reported higher teaching self-efficacy after the teaching-simulation training |
description |
All participants reported higher teaching self-efficacy after the teaching-simulation training |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2021 |
generated |
by process:wiki-ingest on 2026-10-18 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — ke-2021 |
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