TGfU implementations in schools are typically short-term, which the review judges too short to achieve significant outcomes¶
Claim · All claims
Evidence · 1 study · reviewr2·q3
Currency · newest study 2020 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i? Most reviewed TGfU implementations lasted below 9 or between 12 and 16 lessons, based on a single unit or part of it. → Barba-Martín Raúl A. 2020
q3 i? The review concludes the implementation of the model is carried out in too short a time to achieve significant outcomes. → Barba-Martín Raúl A. 2020
Evidence¶
Barba-Martín Raúl A. 2020¶
Barba-Martín Raúl A., Bores-García Daniel, Hortigüela-Alcalá David, González-Calvo Gustavo. (2020). The Application of the Teaching Games for Understanding in Physical Education. Systematic Review of the Last Six Years. International Journal of Environmental Research and Public Health. https://doi.org/10.3390/ijerph17093330
q3 · i? · review · r2
The review's synthesis of the 12 studies' durations groups them into blocks below 9 lessons, between 12 and 16 lessons, and above 18 lessons of 40–60 min, with most research in the first two blocks and all but one study based on a single unit. The authors state "The implementation of the model is carried out in too short a time to achieve significant outcomes".
"The implementation of the model is carried out in too short a time to achieve significant outcomes."
Discussion¶
Related Claims¶
- TGfU school-implementation research 2014–2019 comprises only 12 school-based studies despite many publications
- Game implementations were mostly single-institution and single-setting, limiting evidence quality and diffusion — related
- Motor and cognitive domains are the most frequent TGfU learning outcomes studied; the social domain is rare and often negative — related
- TGfU studies generally report positive results for game performance and understanding, but reveal weaknesses in the social domain relative to other models — related
- Teaching Games for Understanding improves tactical decision-making more than traditional physical education instruction. — related
Page metadata
| Field | Value |
|---|---|
status |
review |
generated |
by process:wiki-ingest on 2026-11-01 |
trust |
unverified — no one has confirmed this page's content |
Frontmatter is the page's machine-readable record — see the Schema & Guide.