Claims

In the motion capture game The Hidden Village, pose creation spurred gesturally embodied argumentation expressed more in gesture than in precise mathematical speech

Claim · All claims
Evidence · 1 study · theoretical r3 · q2
Currency · newest study 2024 · checked against its sources 2026-10-31 (automated, 1 of 1 entry) · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? MAET of high school students using the Conjecture Builder revealed that much of their mathematical conversation was expressed in rich gesture sequences rather than precise mathematical speech, coded as gesturally embodied argumentation spurred by pose creation. → Walkington 2024

Evidence

Walkington 2024

Walkington, C., Nathan, M. J., Huang, W., Hunnicutt, J., & Washington, J. (2024). Multimodal analysis of interaction data from embodied education technologies. Education Tech Research Dev, 72, 2565–2584. https://doi.org/10.1007/s11423-023-10254-9

q2 · i? · theoretical · r3

Qualitative MAET case analysis of video footage of two high school students creating arm poses for the conjecture about rhombus diagonals in the Conjecture Builder. The episode was coded for collaborative gestures and talk moves; the authors state "much of the conversation is expressed in rich gesture sequences rather than in precise mathematical speech."

"We coded this theme as “gesturally embodied argumentation spurred by pose creation,” and examined its conditions of incidence across the corpus"

Discussion

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