Traditional assessments are commonly perceived to suffer from student motivation deficits that gameful assessments propose to address¶
Claim · All claims
Evidence · 1 study · designr?·q1
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q1 i? Motivation deficits are common in traditional assessments, and gameful assessments are proposed as a remedy. → Meg Guerreiro 2018
Evidence¶
Meg Guerreiro 2018¶
Meg Guerreiro, Chase Nordengren. (2018). “No fun games”: Engagement effects of two gameful assessment prototypes. Journal of Research on Technology in Education, 50(2), 134-148. https://www.nwea.org/research/publication/no-fun-games-engagement-effects-of-two-gameful-assessment-prototypes/ doi:10.1080/15391523.2018.1426063
q1 · i? · design · r?
The article’s framing statement asserts that "student motivation deficits" are "common in traditional assessments" and that game features are proposed as a response; the abstract offers no supporting evidence or citation for this premise.
"Assessments with features of games propose to address student motivation deficits common in traditional assessments"
Discussion¶
Related Claims¶
- Students taking gameful assessments report higher satisfaction than students taking traditional assessments in a Grades 3–7 mixed-methods study — related
- The FTS proposes that fading distinguishes expert from non-expert peers via a game-progress threshold, and peer-tutoring collaboration is expected to improve non-expert game progress and knowledge gained — related
- Rapid-guessing behavior on an adaptive achievement test is inconsistent with most proposed models of unmotivated test taking except the effort-moderated model — related
- The review reports that students learning with serious games often perform better on content knowledge assessments than those in traditional settings — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
traditional-assessments-motivation-deficits |
title |
Traditional assessments are commonly perceived to suffer from student motivation deficits that gameful assessments propose to address |
description |
Traditional assessments are commonly perceived to suffer from student motivation deficits that gameful assessments propose to address |
status |
review |
evidence_strength |
weak |
newest_evidence |
2018 |
generated |
by process:wiki-ingest on 2026-10-08 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — meg-guerreiro-2018 |
Frontmatter is the page's machine-readable record — see the Schema & Guide.