Claims

Traditional assessments are commonly perceived to suffer from student motivation deficits that gameful assessments propose to address

Claim · All claims
Evidence · 1 study · design r? · q1
Currency · newest study 2018 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q1 i? Motivation deficits are common in traditional assessments, and gameful assessments are proposed as a remedy. → Meg Guerreiro 2018

Evidence

Meg Guerreiro 2018

Meg Guerreiro, Chase Nordengren. (2018). “No fun games”: Engagement effects of two gameful assessment prototypes. Journal of Research on Technology in Education, 50(2), 134-148. https://www.nwea.org/research/publication/no-fun-games-engagement-effects-of-two-gameful-assessment-prototypes/ doi:10.1080/15391523.2018.1426063

q1 · i? · design · r?

The article’s framing statement asserts that "student motivation deficits" are "common in traditional assessments" and that game features are proposed as a response; the abstract offers no supporting evidence or citation for this premise.

"Assessments with features of games propose to address student motivation deficits common in traditional assessments"

Discussion

Page metadata
Field Value
type claim
id traditional-assessments-motivation-deficits
title Traditional assessments are commonly perceived to suffer from student motivation deficits that gameful assessments propose to address
description Traditional assessments are commonly perceived to suffer from student motivation deficits that gameful assessments propose to address
status review
evidence_strength weak
newest_evidence 2018
generated by process:wiki-ingest on 2026-10-08
trust unverified — no one has confirmed this page's content
sources 1 — meg-guerreiro-2018

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