Traditional teaching was rated easier, more efficient, and clearer, while iVR was rated more inventive and leading-edge¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr2·q3·i2–i3
Currency · newest study 2026 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i2 On the UEQ-S, the traditional methodology was perceived as significantly easier (d = 0.57), more efficient (d = 0.73), and clearer (d = 0.84) than the iVR methodology. → Trinidad-Fernández 2026
q3 i3 The iVR methodology was significantly better described as inventive (d = 0.88) and leading-edge (d = 0.91). → Trinidad-Fernández 2026 (2)
Evidence¶
Trinidad-Fernández 2026¶
Trinidad-Fernández, M., Bossavit, B., Fuentes-Abolafio, I. J., García-Conejo, C., Mayorga-Vega, D., Díaz-Balboa, E., & Cuesta-Vargas, A. (2026). Immersive virtual reality–based manual therapy training: a mixed-methods trial. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10620-3
q3 · i2 · causal · r2
User experience questionnaire (UEQ-S) results from the cluster-randomized trial showed the control group favored traditional teaching on pragmatic quality: "the traditional methodology was significantly perceived as easier (p = .015, d = 0.57), more efficient (p = .049, d = 0.73), and clearer (p = .043, d = 0.84)".
"the traditional methodology was significantly perceived as easier (p = .015, d = 0.57), more efficient (p = .049, d = 0.73), and clearer (p = .043, d = 0.84) than the innovative methodology"
Trinidad-Fernández 2026 (2)¶
Trinidad-Fernández, M., Bossavit, B., Fuentes-Abolafio, I. J., García-Conejo, C., Mayorga-Vega, D., Díaz-Balboa, E., & Cuesta-Vargas, A. (2026). Immersive virtual reality–based manual therapy training: a mixed-methods trial. Education Tech Research Dev. https://doi.org/10.1007/s11423-026-10620-3
q3 · i3 · causal · r2
On the hedonic quality dimension of the UEQ-S, the iVR methodology scored higher: "the latter was better described as inventive (p < .001, d = 0.88) and leading-edge (p < .001, d = 0.91)".
"the latter was better described as inventive (p < .001, d = 0.88) and leading-edge (p < .001, d = 0.91)"
Discussion¶
Related Claims¶
- Students learning with iVR reported higher motivation but the control group felt they retained and understood concepts better — related
- UEQ-S user-experience ratings were positive across tasks except one hedonic item on Task 1, with pragmatic qualities rated higher than hedonic — related
- A qualitative study with 14 students found very positive perceived task-difficulty and user-experience assessments for the Nemo+nev environment — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
traditional-rated-easier-ivr-more-inventive |
title |
Traditional teaching was rated easier, more efficient, and clearer, while iVR was rated more inventive and leading-edge |
description |
Traditional teaching was rated easier, more efficient, and clearer, while iVR was rated more inventive and leading-edge |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2026 |
generated |
by process:wiki-ingest on 2026-10-28 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — trinidad-fernández-2026, trinidad-fernández-2026-2 |
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