Trait-level constructs such as novelty seeking, need for cognition, and vocational interests can be modeled as generalized reward values of knowledge formed through reward-learning generalization¶
Claim · All claims
Evidence · 1 study · theoreticalr3·q1
Currency · newest study 2019 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q1 i? As individuals repeatedly cycle through knowledge acquisition, they develop a default, context-independent rewarding value of these processes, explaining why curiosity and interest appear as both state and trait. → Kou Murayama 2019
Evidence¶
Kou Murayama 2019¶
Kou Murayama, Lily FitzGibbon & Michiko Sakaki. (2019). Process Account of Curiosity and Interest: A Reward-Learning Perspective. Educational Psychology Review. https://doi.org/10.1007/s10648-019-09499-9
q1 · i? · theoretical · r3
Theoretical account in the review: trait constructs (sensation seeking, need for cognition, novelty seeking, vocational interests) are interpreted as generalized reward values explained by the generalization process in reward learning, consistent with a social-cognitive view of personality development.
"As individuals go through the cycle of knowledge acquisition repeatedly, they develop a default rewarding value of these different processes, forming a context independent, personality-like curiosity or interest."
Discussion¶
Related Claims¶
- Evidence on synergistic openness–interest effects on knowledge attainment is mixed, with supporting, compensating, and zero findings reported — related
- Situational and individual interest can be interpreted as phases of the same reward-learning knowledge-acquisition process — related
- Iterative curiosity–resolution cycles can build knowledge networks and a foundation for individual interest — a narrower finding that bears on this claim
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
trait-curiosity-generalized-reward-value |
title |
Trait-level constructs such as novelty seeking, need for cognition, and vocational interests can be modeled as generalized reward values of knowledge formed through reward-learning generalization |
description |
Trait-level constructs such as novelty seeking, need for cognition, and vocational interests can be modeled as generalized reward values of knowledge formed through reward-learning generalization |
status |
review |
evidence_strength |
weak |
newest_evidence |
2019 |
generated |
by process:wiki-ingest on 2026-10-22 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — kou-murayama-2019 |
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