Claims

In pairwise WD analyses, learner trajectory similarity dominates variation in percentage-overlap values (57.90% of variation) while remaining design factors are essentially zero

Claim · All claims
Evidence · 1 study (2 entries) · design r2 · q2 · i3 large
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i3 In the five-way ANOVA of percentage-overlap WD values, differences in learner trajectories dominated all other sources of variation (57.90% of variation), with a decreasing trend in mean percentage-overlap values across the three trajectory-similarity groups and all remaining effect sizes essentially zero. → Sweet 2012 q2 i? In design matrix 1 games, five of the six prototypical learners—those who make actual learning gains throughout the game—remain rather well separated by WD pseudo-confidence bands after a few evidentiary segments. → Sweet 2012 (2)

Evidence

Sweet 2012

Sweet, S. J., & Rupp, A. A. (2012). Using the ECD Framework to Support Evidentiary Reasoning in the Context of a Simulation Study for Detecting Learner Differences in Epistemic Games. Journal of Educational Data Mining, Special Issue, Article 5, Volume 4. doi:10.5281/zenodo.3554649

q2 · i3 · design · r2

Five-way ANOVA on percentage-overlap WD values (trajectory-similarity group, task difficulty, specificity, content, complexity; 252 cells) showed "differences in learner trajectories dominated all other sources of variation" with remaining effect sizes essentially zero.

"The results showed that differences in learner trajectories dominated all other sources of variation ( 2 = 57.90 %) with a decreasing trend in mean percentage-overlap values across the three groups; all of the remaining effect size values were essentially zero."

Sweet 2012 (2)

Sweet, S. J., & Rupp, A. A. (2012). Using the ECD Framework to Support Evidentiary Reasoning in the Context of a Simulation Study for Detecting Learner Differences in Epistemic Games. Journal of Educational Data Mining, Special Issue, Article 5, Volume 4. doi:10.5281/zenodo.3554649

q2 · i? · design · r2

Empirical 95% pseudo-confidence bands for WD (Figure 10, design matrix 1, medians across 100 replications) show that five of six learner types "remain rather well separated after a few evidentiary segments / tasks", while band width increases slightly across segments.

"five out of the six learners – the ones who make actual learning gains throughout the game (i.e. the ones who do not have a flat trajectory) – remain rather well separated after a few evidentiary segments / tasks"

Discussion

Page metadata
Field Value
type claim
id trajectory-similarity-dominates-wd-pair-overlap
title In pairwise WD analyses, learner trajectory similarity dominates variation in percentage-overlap values (57.90% of variation) while remaining design factors are essentially zero
description In pairwise WD analyses, learner trajectory similarity dominates variation in percentage-overlap values (57.90% of variation) while remaining design factors are essentially zero
status review
evidence_strength moderate
newest_evidence 2012
generated by process:wiki-ingest on 2026-09-26
trust unverified — no one has confirmed this page's content
sources 2 — sweet-2012, sweet-2012-2

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