Claims

Uncertainty is positively associated with learner motivation in game-like environments

Claim · All claims
Evidence · 1 study · causal r2 · q2
Currency · newest study 2013 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q2 i? Path analysis showed uncertainty was positively associated with motivation (t = 1.29), supporting H1. → Ozcelik 2013

Evidence

Ozcelik 2013

Ozcelik, E., Ercil Cagiltay, N., & Sahin Ozcelik, N. (2013). The effect of uncertainty on learning in game-like environments. Computers & Education, 67, 12–20. https://doi.org/10.1016/j.compedu.2013.02.009

q2 · i? · causal · r2

A path analysis using LISREL 8.8 on data from the 140-participant experiment tested the hypothesized causal model; it showed "uncertainty was positively associated with motivation", supporting H1. The model fit indices were GFI = 0.95, CFI = 0.92, SRMR = 0.05.

"As shown, uncertainty was positively associated with motivation ( t ¼ 1.29). Thus, H1 was supported."

Discussion

Page metadata
Field Value
type claim
id uncertainty-positively-associated-motivation
title Uncertainty is positively associated with learner motivation in game-like environments
description Uncertainty is positively associated with learner motivation in game-like environments
status review
evidence_strength moderate
newest_evidence 2013
generated by process:wiki-ingest on 2026-10-30
trust unverified — no one has confirmed this page's content
sources 1 — ozcelik-2013

Frontmatter is the page's machine-readable record — see the Schema & Guide.