Action video-game players show greater integration rate (sensitivity) than non-players in a visual motion direction discrimination task¶
Claim · All claims
Evidence · 1 study · causalr?·q3·i3large
Currency · newest study 2010 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
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q3 i3 In the DDM fit to Experiment 1, the rate of integration was greater in VGPs than NVGPs (Cohen's d = 1.13), with no difference in non-decision time. → Green 2010
Evidence¶
Green 2010¶
Green, C.S., Pouget, A., & Bavelier, D. (2010). Improved probabilistic inference as a general learning mechanism with action video games. Current Biology. https://doi.org/10.1016/j.cub.2010.07.040
q3 · i3 · causal · r?
Drift diffusion model fits to individual subjects' RT and accuracy data in Experiment 1 (coherent dot motion). The article reports "the rate of integration was greater in the VGP than the NVGP group" with Cohen’s d = 1.13; decision bound was lower in VGPs (d = 1.57) and non-decision time did not differ (d = 0.14).
"The rate of integration was greater in the VGP than the NVGP group (t(21) = 2.6, p = .02, Cohen’s d = 1.13, top panel), while the opposite result was observed for the decision bound"
Discussion¶
Related Claims¶
- VGPs respond faster than NVGPs with equivalent accuracy, and the RT advantage is larger at low motion coherence — related
- The improved probabilistic inference of VGPs generalizes to a novel auditory tone-location discrimination task — related
- In fixed-duration conditions, accuracy rises faster with presentation duration in VGPs, confirming greater sensory integration and ruling out non-decision-time accounts — related
- A single-parameter change in feed-forward connection strength in a neural decision model captures VGP behavior, including faster RTs with stable accuracy — related
- According to a probabilistic population neural model, VGPs make better use of the evidence, with log odds 19% higher than NVGPs in the motion task — related
- Fifty hours of action video-game training causally improves probabilistic inference in non-gamers, with better use of evidence only in the action-trained group — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
vgp-greater-integration-rate-motion-ddm |
title |
Action video-game players show greater integration rate (sensitivity) than non-players in a visual motion direction discrimination task |
description |
Action video-game players show greater integration rate (sensitivity) than non-players in a visual motion direction discrimination task |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2010 |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — green-2010 |
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