The greatest impact of virtual or blended laboratories is in the cognitive domain and the least in the psychomotor domain¶
Claim · All claims
Evidence · 1 study · reviewr3·q2
Currency · newest study 2025 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q2 i? Thirteen studies reported cognitive-domain improvements (knowledge acquisition, conceptual understanding, problem-solving), four reported affective gains, and three reported psychomotor skill enhancements. → Safaeipour Ruhollah 2025
Evidence¶
Safaeipour Ruhollah 2025¶
Safaeipour Ruhollah, Aalaa Maryam, Mojtahedzadeh Rita, Mohammadi Aeen, Asadzandi Shadi, Mousavi Atekeh. (2025). Virtual or blended laboratories for healthcare students education: a systematized review. BMC Medical Education. https://doi.org/10.1186/s12909-025-07937-7
q2 · i? · review · r3
The review's Bloom's taxonomy synthesis of the 21 included studies reports cognitive-domain gains in "knowledge acquisition, conceptual understanding, problem-solving, and creative thinking" across thirteen studies; four studies covered the affective domain and three the psychomotor domain.
"Thirteen studies [4, 6, 28–30, 32–34, 36, 38, 41, 42, 44] reported improvements in knowledge acquisition, conceptual understanding, problem-solving, and creative thinking which indicating that virtual or blended laboratories can support higher-order cognitive skills, as well as the upper levels of Bloom's cognitive domain."
Discussion¶
Related Claims¶
- Virtual laboratories match physical laboratories on conceptual mastery, with domain-specific advantages and disadvantages — related
- AI-powered simulations show short-term gains in communication confidence and structured knowledge in RCTs, with limited or inferior effects for tactile psychomotor skills — related
- Immersive VR-haptic and ITS modalities are more often associated with objective psychomotor and cognitive gains, while generative AI platforms are more often associated with affective outcomes — related
- Most studies of virtual or blended laboratories report increased student satisfaction, though a minority report decreased or unchanged satisfaction — related
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by process:wiki-ingest on 2026-10-31 |
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