Claims

Learners with higher visuospatial ability outperform lower-visuospatial-ability learners on recognition and factual knowledge when learning fish movements in Desktop-VR

Claim · All claims
Evidence · 1 study · causal r2 · q3 · i2 medium
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i2 In Study 1, higher visuospatial ability was associated with higher performance on easy, medium, and difficult recognition and on factual knowledge. → Birgit Brucker 2024

Evidence

Birgit Brucker 2024

Birgit Brucker, Georg Pardi, Fabienne Uehlin, Laura Moosmann, Martin Lachmair, Marc Halfmann, Peter Gerjets. (2024). How Learners' Visuospatial Ability and Different Ways of Changing the Perspective Influence Learning About Movements in Desktop and Immersive Virtual Reality Environments. Educational Psychology Review. https://doi.org/10.1007/s10648-024-09895-w

q3 · i2 · causal · r2

ANCOVAs in Study 1 (160 Prolific participants, between-subject interaction format, visuospatial ability as continuous factor, familiarity covariate) showed significant main effects of visuospatial ability, e.g. difficult recognition "F(1, 153) = 12.111" with "η2p = .073". Factual knowledge was also significant (F(1, 153) = 9.182, p = .003, η2p = .057).

"there was a significant main effect on all three difficulty levels of recognition performance (easy: F(1, 153) = 4.122, MSE = 740.494, p = .044, η2p = .026; medium: F(1, 153) = 4.299, MSE = 370.965, p = .040, η2p = .027; difficult: F(1, 153) = 12.111, MSE = 243.692, p < .001, η2p = .073)"

Discussion

Learner Variables

Page metadata
Field Value
type claim
id vsa-main-effect-learning-desktop-vr
title Learners with higher visuospatial ability outperform lower-visuospatial-ability learners on recognition and factual knowledge when learning fish movements in Desktop-VR
description Learners with higher visuospatial ability outperform lower-visuospatial-ability learners on recognition and factual knowledge when learning fish movements in Desktop-VR
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-22
trust unverified — no one has confirmed this page's content
sources 1 — birgit-brucker-2024

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