Claims

Higher-visuospatial-ability learners experienced lower motion sickness in Desktop-VR, with a tendency for an interaction with format

Claim · All claims
Evidence · 1 study (2 entries) · causal r2 · q3 · i1 small
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i1 In Study 1, learners with higher visuospatial ability experienced lower motion sickness than learners with lower visuospatial ability. → Birgit Brucker 2024 q3 i? A non-significant tendency emerged for an interaction between interaction format and visuospatial ability on motion sickness; for lower-ability learners the no interaction condition led to higher motion sickness than camera movement (p = .036). → Birgit Brucker 2024 (2)

Evidence

Birgit Brucker 2024

Birgit Brucker, Georg Pardi, Fabienne Uehlin, Laura Moosmann, Martin Lachmair, Marc Halfmann, Peter Gerjets. (2024). How Learners' Visuospatial Ability and Different Ways of Changing the Perspective Influence Learning About Movements in Desktop and Immersive Virtual Reality Environments. Educational Psychology Review. https://doi.org/10.1007/s10648-024-09895-w

q3 · i1 · causal · r?

Study 1 ANCOVA on VRSQ motion sickness scores (N=160) showed a significant visuospatial ability main effect, "F(1, 153) = 5.055" with "η2p = .032"; there was no main effect of interaction format on motion sickness (p = .319).

"there was a main effect of learners' visuospatial ability on motion sickness (F(1, 153) = 5.055, MSE = .289, p = .026, η2p = .032) in the direction that learners with higher visuospatial ability experienced lower motion sickness than learners with lower visuospatial ability."

Birgit Brucker 2024 (2)

Birgit Brucker, Georg Pardi, Fabienne Uehlin, Laura Moosmann, Martin Lachmair, Marc Halfmann, Peter Gerjets. (2024). How Learners' Visuospatial Ability and Different Ways of Changing the Perspective Influence Learning About Movements in Desktop and Immersive Virtual Reality Environments. Educational Psychology Review. https://doi.org/10.1007/s10648-024-09895-w

q3 · i? · causal · r2

Study 1 ANCOVA interaction term on motion sickness was a non-significant tendency (p = .061), plotted in Fig. 6; Bonferroni comparisons showed the no interaction condition led to higher sickness than camera movement (p = .036) only for lower-ability learners.

"there was a (non-significant) tendency for an interaction between interaction format and learners' visuospatial ability for motion sickness (F(2, 153) = 2.850, MSE = .289, p = .061, ns, η2p = .036; see Fig. 6)"

Discussion

Learner Variables

Page metadata
Field Value
type claim
id vsa-motion-sickness-desktop-vr
title Higher-visuospatial-ability learners experienced lower motion sickness in Desktop-VR, with a tendency for an interaction with format
description Higher-visuospatial-ability learners experienced lower motion sickness in Desktop-VR, with a tendency for an interaction with format
status review
evidence_strength moderate
newest_evidence 2024
generated by process:wiki-ingest on 2026-10-22
trust unverified — no one has confirmed this page's content
sources 2 — birgit-brucker-2024, birgit-brucker-2024-2

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