Higher-visuospatial-ability learners experienced lower motion sickness in Desktop-VR, with a tendency for an interaction with format¶
Claim · All claims
Evidence · 1 study (2 entries) · causalr2·q3·i1small
Currency · newest study 2024 · not yet checked against its sources · not reviewed by a person
Subclaims¶
Reading the evidence codes
q is the design tier, i the impact, n the sample, and the kind with its r
the rigour judged within that kind: what each code means.
This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.
q3 i1 In Study 1, learners with higher visuospatial ability experienced lower motion sickness than learners with lower visuospatial ability. → Birgit Brucker 2024
q3 i? A non-significant tendency emerged for an interaction between interaction format and visuospatial ability on motion sickness; for lower-ability learners the no interaction condition led to higher motion sickness than camera movement (p = .036). → Birgit Brucker 2024 (2)
Evidence¶
Birgit Brucker 2024¶
Birgit Brucker, Georg Pardi, Fabienne Uehlin, Laura Moosmann, Martin Lachmair, Marc Halfmann, Peter Gerjets. (2024). How Learners' Visuospatial Ability and Different Ways of Changing the Perspective Influence Learning About Movements in Desktop and Immersive Virtual Reality Environments. Educational Psychology Review. https://doi.org/10.1007/s10648-024-09895-w
q3 · i1 · causal · r?
Study 1 ANCOVA on VRSQ motion sickness scores (N=160) showed a significant visuospatial ability main effect, "F(1, 153) = 5.055" with "η2p = .032"; there was no main effect of interaction format on motion sickness (p = .319).
"there was a main effect of learners' visuospatial ability on motion sickness (F(1, 153) = 5.055, MSE = .289, p = .026, η2p = .032) in the direction that learners with higher visuospatial ability experienced lower motion sickness than learners with lower visuospatial ability."
Birgit Brucker 2024 (2)¶
Birgit Brucker, Georg Pardi, Fabienne Uehlin, Laura Moosmann, Martin Lachmair, Marc Halfmann, Peter Gerjets. (2024). How Learners' Visuospatial Ability and Different Ways of Changing the Perspective Influence Learning About Movements in Desktop and Immersive Virtual Reality Environments. Educational Psychology Review. https://doi.org/10.1007/s10648-024-09895-w
q3 · i? · causal · r2
Study 1 ANCOVA interaction term on motion sickness was a non-significant tendency (p = .061), plotted in Fig. 6; Bonferroni comparisons showed the no interaction condition led to higher sickness than camera movement (p = .036) only for lower-ability learners.
"there was a (non-significant) tendency for an interaction between interaction format and learners' visuospatial ability for motion sickness (F(2, 153) = 2.850, MSE = .289, p = .061, ns, η2p = .036; see Fig. 6)"
Discussion¶
Learner Variables¶
- Spatial Ability — predictor: learners who differ on it differ in outcomes
Related Claims¶
- In Desktop-VR, interaction format (object movement vs. camera movement vs. no interaction) showed no significant main effect on learning outcomes — related
- Learners with higher visuospatial ability outperform lower-visuospatial-ability learners on recognition and factual knowledge when learning fish movements in Desktop-VR — related
- Visuospatial ability moderated the effect of interaction format on difficult recognition in Desktop-VR, with camera movement benefiting higher-ability learners — related
- VR sickness in the system is minimal overall (SSQ total 12.88), with nausea lowest and oculomotor symptoms most significant — related
- Cybersickness remains a persistent practical challenge, affecting approximately 42% of VR users, and can occur in AR where symptoms may exceed those in VR — related
Page metadata
| Field | Value |
|---|---|
type |
claim |
id |
vsa-motion-sickness-desktop-vr |
title |
Higher-visuospatial-ability learners experienced lower motion sickness in Desktop-VR, with a tendency for an interaction with format |
description |
Higher-visuospatial-ability learners experienced lower motion sickness in Desktop-VR, with a tendency for an interaction with format |
status |
review |
evidence_strength |
moderate |
newest_evidence |
2024 |
generated |
by process:wiki-ingest on 2026-10-22 |
trust |
unverified — no one has confirmed this page's content |
sources |
2 — birgit-brucker-2024, birgit-brucker-2024-2 |
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