Claims

Worked-example gains in a puzzle game remained small relative to expert performance, with the worked example group learning only 2.7% of experts' knowledge-map knowledge

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2006 · not yet checked against its sources · not reviewed by a person
Evidence quality · No study behind this claim is a peer-reviewed article with a DOI: it rests on an ERIC document (a report, conference paper or thesis). It is kept because 3 design pages cite it; treat it as a lead to check, not an established finding.

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? After studying worked examples, the treatment group learned only 2.7% of the experts' knowledge reflected in their knowledge maps. → Shen 2006

Evidence

Shen 2006

Shen, C.-Y., & O’Neil, H. (2006). The Effectiveness of Worked Examples in a Game-Based Learning Environment. Paper presented at the annual meeting of the American Educational Research Association (AERA), San Francisco, CA. https://eric.ed.gov/?id=ED491961

q3 · i? · causal · r2

Comparison, in the SafeCracker worked example experiment, of the treatment group's knowledge maps with expert maps: "the improvement was small compared to expert performance", with the group learning "only 2.7% of the experts’ knowledge".

"However, the improvement was small compared to expert performance. The worked example group learned only 2.7% of the experts’ knowledge reflected in their knowledge maps."

Discussion

Page metadata
Field Value
type claim
id worked-example-gains-in-a-puzzle-game-remain-small-relative-to-expert-knowledge-maps
title Worked-example gains in a puzzle game remained small relative to expert performance, with the worked example group learning only 2.7% of experts' knowledge-map knowledge
description Worked-example gains in a puzzle game remained small relative to expert performance, with the worked example group learning only 2.7% of experts' knowledge-map knowledge
status review
evidence_strength moderate
newest_evidence 2006
generated by claude/unspecified on 2026-09-24
trust unverified — no one has confirmed this page's content
sources 1 — shen-2006

Frontmatter is the page's machine-readable record — see the Schema & Guide.