Claims

Adult players who studied worked examples scored significantly higher on a game-based problem-solving transfer question than a control group

Claim · All claims
Evidence · 1 study · causal r2 · q3
Currency · newest study 2006 · not yet checked against its sources · not reviewed by a person
Evidence quality · No study behind this claim is a peer-reviewed article with a DOI: it rests on an ERIC document (a report, conference paper or thesis). It is kept because 2 design pages cite it; treat it as a lead to check, not an established finding.

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? The worked example group improved significantly more than the control group on the problem-solving transfer question (adjusted posttest means 2.37 vs. 1.97). → Shen 2006

Evidence

Shen 2006

Shen, C.-Y., & O’Neil, H. (2006). The Effectiveness of Worked Examples in a Game-Based Learning Environment. Paper presented at the annual meeting of the American Educational Research Association (AERA), San Francisco, CA. https://eric.ed.gov/?id=ED491961

q3 · i? · causal · r2

Same randomized two-group SafeCracker experiment with 72 students. "The worked example group improved significantly more than the control group on the problem solving transfer question"; adjusted posttest means were 2.37 (SD = .14) vs. 1.97 (SD = .14). No test statistic or effect size is printed.

"Third, the worked example group improved significantly more than the control group on the problem solving transfer question. The adjusted mean of the posttest of transfer score of the worked example group was more than that of the control group, i.e., 2.37 (SD = .14) vs. 1.97 (SD = .14)."

Discussion

Learner Variables

Page metadata
Field Value
type claim
id worked-examples-improve-problem-solving-strategy-transfer-in-a-puzzle-game
title Adult players who studied worked examples scored significantly higher on a game-based problem-solving transfer question than a control group
description Adult players who studied worked examples scored significantly higher on a game-based problem-solving transfer question than a control group
status review
evidence_strength moderate
newest_evidence 2006
generated by claude/unspecified on 2026-09-24
trust unverified — no one has confirmed this page's content
sources 1 — shen-2006

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