Claims

Students rated Zoo U highly for engagement and likeability, with every usability area rated at least 3.8 on a four-point scale

Claim · All claims
Evidence · 1 study (2 entries) · design r3 · q3
Currency · newest study 2012 · not yet checked against its sources · not reviewed by a person

Subclaims

Reading the evidence codes

q is the design tier, i the impact, n the sample, and the kind with its r the rigour judged within that kind: what each code means.

This claim: no standardized effect is recorded in observations/ for it yet, so no benchmark reading is possible.

q3 i? Students rated Zoo U very positively, with every area rated at least 3.8 on a four-point scale. → Melissa E. DeRosier 2012 q3 i? Researcher observations revealed high engagement, with 96% on-task behavior, and 89% of students elected to replay the game. → Melissa E. DeRosier 2012 (2)

Evidence

Melissa E. DeRosier 2012

Melissa E. DeRosier, Ashley B. Craig, and Rebecca P. Sanchez. (2012). Zoo U: A Stealth Approach to Social Skills Assessment in Schools. Advances in Human-Computer Interaction. https://doi.org/10.1155/2012/654791

q3 · i? · design · r3

Student usability survey after gameplay in the iterative testing sessions, rating fun, ease of use, characters, desire to play more, and overall liking on a four-point scale. The article reports "every area rated ≥3.8 on a four-point scale" (Table 1 means 3.80–3.95).

"Overall, students rated Zoo U very positively with every area rated ≥3.8 on a four-point scale."

Melissa E. DeRosier 2012 (2)

Melissa E. DeRosier, Ashley B. Craig, and Rebecca P. Sanchez. (2012). Zoo U: A Stealth Approach to Social Skills Assessment in Schools. Advances in Human-Computer Interaction. https://doi.org/10.1155/2012/654791

q3 · i? · design · r3

Observer records and usage logs during the school computer-lab testing sessions. The article reports "96% on-task behavior" during observation and that 89% of students elected to replay Zoo U rather than play other games.

"In addition, researcher observations revealed high levels of student engagement with 96% on-task behavior and numerous positive comments about the game"

Discussion

Page metadata
Field Value
type claim
id zoo-u-high-student-engagement-likeability
title Students rated Zoo U highly for engagement and likeability, with every usability area rated at least 3.8 on a four-point scale
description Students rated Zoo U highly for engagement and likeability, with every usability area rated at least 3.8 on a four-point scale
status review
evidence_strength moderate
newest_evidence 2012
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 2 — melissa-e-derosier-2012, melissa-e-derosier-2012-2

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