Code and Go Mouse robot activities combining mapping, story ordering, and number-line arithmetic¶
Element · All elements
Evidence · no claims cited
Description¶
The webinar describes Code and Go Mouse activities in which students build a Noun Town map for the mouse to travel through, reinforcing map skills, or recreate a story by drawing portions and coding the mouse around the map to order it. A number-line variation has students roll two dice, add or subtract, and move a toy car along a road.
Design Implications¶
Context¶
Requirements¶
- A Code and Go Mouse robot, dice, and drawn maps or number-line materials
Constraints¶
Target Learners¶
- K-2 students
Target Learning Goals¶
- Coding sequences of instructions
- Map skills
- Addition and subtraction on a number line
Related Elements¶
- Codable maze unplugged lesson for shortest-distance algorithms across content areas
- ScratchJR app for young children to build interactive stories and games
Examples¶
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Key Sources¶
- Computational Thinking Boosters: Algorithms in K-2. (2021). Webinar presentation, NSF grant #1923314. https://www.nsf.gov/awardsearch/showAward?AWD_ID=1923314
Page metadata
| Field | Value |
|---|---|
type |
element |
id |
code-and-go-mouse-k2-activities |
title |
Code and Go Mouse robot activities combining mapping, story ordering, and number-line arithmetic |
description |
The webinar describes Code and Go Mouse activities in which students build a Noun Town map for the mouse to travel through, reinforcing map skills, or recreate a story by drawing portions and coding the mouse around t... |
status |
review |
generated |
by process:wiki-ingest on 2026-10-09 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — computational-thinking-boosters-algorithms-in-k-2-2021 |
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