Design assessment as information, not reward and punishment, and provide an engaging curriculum with choice and community¶
Strategy · All strategies
Evidence · 6 claims (6 for) · 7 studies (4 review, 2 quant-synthesis, 1 causal),q1–q4· 1 of 7 report an effect size · 5 claims rest on one study
Description¶
The digest recommends assessment practices that help students "experience success and failure not as reward and punishment, but as information," thereby avoiding the detrimental effects of grading. More broadly, it concludes children become enthusiastic lifelong learners when provided an engaging curriculum, a safe caring community in which to discover and create, and significant choice about what, how, and why they learn.
Design Implications¶
Context¶
Requirements¶
- Feedback must be framed as task-related information rather than conditional approval; choice and community structures must be in place for rewards to become unnecessary.
Constraints¶
- The digest states rewards are unnecessary only when engaging curriculum, caring community, and choice are present; it offers no procedural recipe for implementing informational assessment.
Target Learners¶
- Elementary and secondary students
Target Learning Goals¶
- Intrinsic motivation for learning
- Creative thinking
- Preference for challenging tasks
Claims¶
- Grades themselves, regardless of formula, detrimentally affect creative thinking, long-term retention, interest in learning, and preference for challenging tasks [+W]
- People offered a reward generally choose the easiest possible task, whereas children without rewards pick tasks just beyond their current ability [+W]
- People expecting a reward for a task perform worse than those expecting nothing, especially on tasks requiring cognitive sophistication and open-ended thinking [+W]
- Rewards cause people to lose interest in whatever they were rewarded for doing, undermining intrinsic motivation [+W]
- Expected tangible rewards reduce later free-choice engagement with a rewarded task, while verbal praise does not [+M]
- Instruction should present the learning task as engaging and meaningful and promote positive expectations of success, because effort requires that learners value the task and believe they can succeed [+W]
Related Strategies¶
Examples¶
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Key Sources¶
- Kohn, Alfie. (1994). The Risks of Rewards. ERIC Digest. ERIC Clearinghouse on Elementary and Early Childhood Education Urbana IL. https://eric.ed.gov/?id=ED376990
Page metadata
| Field | Value |
|---|---|
type |
strategy |
id |
assessment-as-information-not-reward |
title |
Design assessment as information, not reward and punishment, and provide an engaging curriculum with choice and community |
description |
The digest recommends assessment practices that help students "experience success and failure not as reward and punishment, but as information," thereby avoiding the detrimental effects of grading. |
status |
review |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — kohn-1994 |
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