Strategies

Design assessment as information, not reward and punishment, and provide an engaging curriculum with choice and community

Strategy · All strategies
Evidence · 6 claims (6 for) · 7 studies (4 review, 2 quant-synthesis, 1 causal), q1–q4 · 1 of 7 report an effect size · 5 claims rest on one study

Description

The digest recommends assessment practices that help students "experience success and failure not as reward and punishment, but as information," thereby avoiding the detrimental effects of grading. More broadly, it concludes children become enthusiastic lifelong learners when provided an engaging curriculum, a safe caring community in which to discover and create, and significant choice about what, how, and why they learn.

Design Implications

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Claims

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Key Sources

Page metadata
Field Value
type strategy
id assessment-as-information-not-reward
title Design assessment as information, not reward and punishment, and provide an engaging curriculum with choice and community
description The digest recommends assessment practices that help students "experience success and failure not as reward and punishment, but as information," thereby avoiding the detrimental effects of grading.
status review
generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — kohn-1994

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