Require authors to solve their own created levels before publishing, as a quality filter and a learning act in itself.¶
Strategy · All strategies
Evidence · no claims cited
Description¶
In BOTS, a created level is not shared until its author demonstrates a working solution. The article states that "The player must then complete the level on their own before the level is published and available to other users". Researchers also used a solver to find shortest programs, comparing naive student solutions to expert solutions to measure puzzle quality.
Design Implications¶
Context¶
Requirements¶
- A mechanism for verifying the author's own solution before publication.
Constraints¶
Target Learners¶
- students creating levels in the BOTS game
Target Learning Goals¶
- programming skill demonstrated through level solution
- quality control of peer-facing content
Related Strategies¶
Examples¶
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Key Sources¶
- Level Creation Tools and Deep Gamification in the BOTS Educational Game. (2015). https://gameslearningsociety.org
Page metadata
| Field | Value |
|---|---|
type |
strategy |
id |
author-must-solve-own-level |
title |
Require authors to solve their own created levels before publishing, as a quality filter and a learning act in itself. |
description |
In BOTS, a created level is not shared until its author demonstrates a working solution. |
status |
review |
generated |
by claude/unspecified on 2026-09-25 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — level-creation-tools-and-deep-gamification-in-the-bots-educational-game-2015 |
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