Strategies

Student-Generated Problems

Strategy · All strategies
Evidence · 5 claims (4 for, 1 mixed) · 11 studies (6 causal, 5 quant-synthesis), q3–q4 · 3 of 11 report an effect size · 1 claim rests on one study

Description

Student-generated problems ask learners to author problems, questions, or tasks based on the concepts they are studying, rather than only solving problems supplied by the instructor. Authoring requires learners to identify the deep structure of a concept — what makes a problem solvable, what quantities or relationships matter, and what makes a distractor plausible. Problems are typically exchanged with peers, who solve them and give feedback, closing the loop between generation and application.

Design Implications

Problem generation converts learners from consumers to constructors of tasks, forcing them to process material at the level of structure rather than surface features. Generating questions or problems improves comprehension and retention relative to answering only instructor-supplied items Students generating their own questions outperform those answering supplied questions. [+M], and explaining or teaching content to peers produces durable learning gains for the explainer Learning by teaching improves tutor learning. [+S]. The quality of generated problems depends on scaffolding: unguided generation often yields superficial recall questions, while training in question types or problem schemas produces deeper items Guided question generation is more effective than unguided generation. [+M].

Context

Requirements

Constraints

Implementation Variability

Target Learners

Target Learning Goals

Instructions

  1. Teach or review the target concept and show one or two exemplar problems, making their structure explicit (Advance Organizers can frame the problem schema).
  2. Provide generation criteria: the problem must be solvable, well-posed, and target the concept; optionally require a worked solution key from the author.
  3. Have learners draft problems individually or in pairs, using a template or question-type menu to push beyond recall (Analogies can seed novel contexts).
  4. Exchange problems for peer solving (Practice); solvers give feedback on clarity and difficulty (Check-In structures help surface confusion).
  5. Debrief as a class: compare generated problems, identify which target deep structure, and resolve disputes about solvability — this discussion is where much of the learning occurs.

Examples

Key Sources

Page metadata
Field Value
type strategy
id student-generated_problems
title Student-Generated Problems
description Learners create their own problems based on concepts they are learning, share them with peers, and solve each other's problems.
status review
generated by claude/unspecified on 2026-08-29
trust unverified — no one has confirmed this page's content

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