Report stealth assessment results to educators via a color-coded dashboard at overall and facet level¶
Strategy · All strategies
Evidence · no claims cited
Description¶
The authors teamed with GlassLab to design a dashboard report that lets educators interpret stealth assessment results overall and per facet. Each competency node is displayed in one of four states: "green/mastered (estimated as high)", "yellow/approaching mastery (estimated as medium)", "red/not mastered (estimated as low)", and grey when more gameplay data is needed. Grey is assigned when any pair of probabilities is less than 0.15 apart; otherwise EAP values determine the color. This supports targeted instructional support, such as suggesting reflective practices for a student low on evaluating progress.
Design Implications¶
Context¶
Requirements¶
- Sufficient gameplay data so that node probabilities are not too close (grey otherwise), and educator access to the GlassLab Games dashboard
Constraints¶
- The color thresholds (EAP in [0.34, 1] green, [-0.34, 0.33] yellow, [-1, -0.33] red) were designed for the Use Your Brainz problem solving assessment with middle school students
Target Learners¶
- middle school students
Target Learning Goals¶
- problem solving skill, overall and per facet, for educator interpretation and support
Affordances¶
Related Strategies¶
Examples¶
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Key Sources¶
- Shute, V. J., Wang, L., Greiff, S., Zhao, W., & Moore, G. (2016). Measuring problem solving skills via stealth assessment in an engaging video game. Computers in Human Behavior, 63, 106-117. https://doi.org/10.1016/j.chb.2016.05.047
Page metadata
| Field | Value |
|---|---|
type |
strategy |
id |
color-coded-dashboard-reporting-stealth-assessment |
title |
Report stealth assessment results to educators via a color-coded dashboard at overall and facet level |
description |
The authors teamed with GlassLab to design a dashboard report that lets educators interpret stealth assessment results overall and per facet. |
status |
review |
generated |
by process:wiki-ingest on 2026-10-16 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — shute-2016 |
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