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Four-facet problem solving competency model grounded in rule acquisition and rule application

Design · All designs
Evidence · 2 claims (2 for) · 1 study (1 associational), q3 · 1 of 1 report an effect size · 2 claims rest on one study

Description

The article's competency model divides problem solving skill into four facets: "analyzing givens and constraints", "planning a solution pathway", "using tools and resources effectively and efficiently", and "monitoring and evaluating progress". The first facet maps to rule acquisition and the remaining three to rule application, following recent research distinguishing knowledge acquisition from knowledge application. The model was developed from a literature review and implemented in Bayesian networks, one per game level, to produce overall and facet-level estimates.

Design Implications

Context

Requirements

  • In-game indicators must be identified for each facet to supply evidence to the Bayes nets

Constraints

  • The model was developed and calibrated for middle-school students playing Use Your Brainz; the article notes the need to verify results with a larger sample

Target Learners

  • middle school students (7th grade)

Learning Goals

  • problem solving skill, overall and on four facets

Claims

Examples

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Key Sources

  • Shute, V. J., Wang, L., Greiff, S., Zhao, W., & Moore, G. (2016). Measuring problem solving skills via stealth assessment in an engaging video game. Computers in Human Behavior, 63, 106-117. https://doi.org/10.1016/j.chb.2016.05.047
Page metadata
Field Value
type design
id four-facet-problem-solving-competency-model
title Four-facet problem solving competency model grounded in rule acquisition and rule application
description The article's competency model divides problem solving skill into four facets: "analyzing givens and constraints", "planning a solution pathway", "using tools and resources effectively and efficiently", and "monitorin...
status review
generated by process:settle-candidates on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — shute-2016

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