Engage teachers, families, and designers in participatory, iterative co-design of CT learning activities rather than adopting packaged solutions¶
Strategy · All strategies
Evidence · no claims cited
Description¶
The report's fourth commitment grounds CT work in research-practice partnerships with co-design teams of learning scientists, district leaders, teachers, families, children, curriculum designers, and media developers. Stakeholders share perspectives, brainstorm which CT skills could be consequential in their context, and collaboratively develop and test CT-integrated activities and digital apps. The approach aims to capitalize on children's and families' funds of knowledge and identify activities that bridge home and school learning.
Design Implications¶
Context¶
Requirements¶
- Time allocated to promote flexibility and build rapport, cultivating openness and mutual respect so all stakeholders feel comfortable and confident in the design process
Constraints¶
- As with most collaborative processes, co-design requires deliberate allocation of time that a packaged solution would not need
Target Learners¶
- Preschool children (ages 3-5) and their families; K-12 students and teachers
Target Learning Goals¶
- CT-integrated learning activities and digital games that resonate with families and children across home and school contexts
Related Strategies¶
- Use empathy interviews with students to identify and address systemic inequities in computing participation
- Inclusive Innovation Process
- Engage impacted community members in co-design to resolve conceptual tensions early
- Youth Participatory Action Research (YPAR)
- Plan-Build-Implement co-design process for developing Integrated Learning Pathways
- Integrate computational thinking into PreK-8 core subject matter rather than relying on stand-alone clubs and classes
- Co-develop the toolkit with districts and refine it iteratively across cohorts
- Bridge scientist-educator divides by clarifying visions of participation and identifying scalable practices
Examples¶
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Key Sources¶
- Digital Promise. (2021, March). Powerful learning with computational thinking: Our why, what, and how of computational thinking. Digital Promise. https://doi.org/10.51388/20.500.12265/115
Page metadata
| Field | Value |
|---|---|
type |
strategy |
id |
participatory-iterative-co-design-ct |
title |
Engage teachers, families, and designers in participatory, iterative co-design of CT learning activities rather than adopting packaged solutions |
description |
The report's fourth commitment grounds CT work in research-practice partnerships with co-design teams of learning scientists, district leaders, teachers, families, children, curriculum designers, and media developers. |
status |
review |
generated |
by process:wiki-ingest on 2026-10-09 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — digital-promise-2021-march-powerful |
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