Strategies

Use self-generation for simple, low element interactivity content, especially when longer-term retention is the goal

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Evidence · 4 claims (4 for) · 1 study (1 causal), q2 · 1 of 1 report an effect size · 4 claims rest on one study

Description

The article's educational implications recommend that "for simple content with low element interactivity, including more complex information processed by more expert learners, requiring students to self-generate may be superior to studying explicitly provided answers, especially for longer-term retention". Implementable as having students generate answers or formulae from cues rather than re-reading presented material, as the generation groups did in this study. It also recommends that, contrary to claims about explicit instruction, demonstrating worked examples on complex materials to novices "may have a durable, longer-term, positive effect".

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Key Sources

Page metadata
Field Value
type strategy
id self-generation-for-low-element-interactivity-content
title Use self-generation for simple, low element interactivity content, especially when longer-term retention is the goal
description The article's educational implications recommend that "for simple content with low element interactivity, including more complex information processed by more expert learners, requiring students to self-generate may b...
status review
generated by process:wiki-ingest on 2026-10-22
trust unverified — no one has confirmed this page's content
sources 1 — relations-between-the-worked-example-and-generation-effects-on-immediate-and-delayed-tests-2016

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