Strategies

Use training regimens with unrepeated, variable situations (like action video games) to foster transferable improvements in probabilistic inference

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Evidence · 2 claims (2 for) · 1 study (1 causal), q3 · 1 of 1 report an effect size · 2 claims rest on one study

Description

The article recommends, on the basis of its training study and mechanism account, that training regimens likely to produce broad transfer are those in which "situations are rarely, if ever, repeated", forcing learners to acquire "how to rapidly and accurately learn the statistics on the fly and how to accumulate this evidence more efficiently". Action video games exemplify this regimen, and 50 hours of such training produced measurable gains in evidence use in non-gamers.

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Key Sources

Page metadata
Field Value
type strategy
id variable-unrepeated-training-for-transfer
title Use training regimens with unrepeated, variable situations (like action video games) to foster transferable improvements in probabilistic inference
description The article recommends, on the basis of its training study and mechanism account, that training regimens likely to produce broad transfer are those in which "situations are rarely, if ever, repeated", forcing learners...
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generated by process:wiki-ingest on 2026-10-16
trust unverified — no one has confirmed this page's content
sources 1 — green-2010

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