Use virtual-world tasks to track learners' application and transfer of skills¶
Strategy · All strategies
Evidence · no claims cited
Description¶
SPICE develops the Center's back end to track learners' application of skills, which Hughes calls a critical step in developing learners' confidence to teach their children, and something she says SPICE is only able to do because of technology. One method is a "Do Not Enter" room: after learning to teleport, students encounter a room they were told not to enter, and their choices are "recorded as evidence of skill transfer or lack thereof" — teleporting out shows they transferred knowledge to a new situation.
Design Implications¶
Context¶
Requirements¶
- Back-end technology capable of recording learner choices in the virtual world
Constraints¶
Target Learners¶
- adult learners in the virtual learning center
Target Learning Goals¶
- transfer of digital skills to new situations and individualized instructional follow-up
Related Strategies¶
Examples¶
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Key Sources¶
- Technology and Family Literacy Case Study: SPICE. (2012). Digital Promise. https://www.digitalpromise.org
Page metadata
| Field | Value |
|---|---|
type |
strategy |
id |
virtual-world-track-skill-transfer |
title |
Use virtual-world tasks to track learners' application and transfer of skills |
description |
SPICE develops the Center's back end to track learners' application of skills, which Hughes calls a critical step in developing learners' confidence to teach their children, and something she says SPICE is only able t... |
status |
review |
generated |
by process:wiki-ingest on 2026-10-09 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — technology-and-family-literacy-case-study-spice-2012 |
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