Experiential learning: students develop opinions of a concept through interaction with information¶
Theory · All theories
Evidence · no claims cited
Description¶
The article frames VR-based instruction as an instance of Dewey's experiential learning, quoting Dewey's claim that "there is an intimate and necessary relation between the processes of actual experience and education." Experiential learning enables students to develop their own opinions of a concept based on interaction with the information, and each experience is individualized based on past experiences, so varying viewpoints are supported when classrooms provide opportunities for experience and reflection.
Design Implications¶
Context¶
Requirements¶
- Classroom learning must provide individual opportunities for experiences and reflection.
Constraints¶
Target Learners¶
- K-12 students in reading-language arts classrooms
Target Learning Objectives¶
- Building understanding of people, places, and ideas encountered in texts
Claims¶
Related Theories¶
- Experiential Learning Theory
- Mead's social conception of education recognizing both the child and society
- Dewey's democratic education
Examples¶
Key Sources¶
- Pilgrim, J. M., & Pilgrim, J. (2016). The use of virtual reality tools in the reading-language arts classroom. Texas Journal of Literacy Education, 4(2). https://portal.issn.org/resource/ISSN/2374-7404
Page metadata
| Field | Value |
|---|---|
type |
theory |
title |
Experiential learning: students develop opinions of a concept through interaction with information |
description |
The article frames VR-based instruction as an instance of Dewey's experiential learning, quoting Dewey's claim that "there is an intimate and necessary relation between the processes of actual experience and education... |
status |
review |
generated |
by process:wiki-ingest on 2026-09-27 |
trust |
unverified — no one has confirmed this page's content |
sources |
1 — pilgrim-2016 |
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