Theories

Inclusive pedagogies taxonomy: accessible instruction, connecting to homes and communities, and combating inequity

Theory · All theories
Evidence · 3 claims (3 for) · 3 studies (2 review, 1 theoretical), q2 · 0 of 3 report an effect size · 3 claims rest on one study

Description

The report organizes inclusive computing pedagogy into three categories. As printed, "The pedagogies are divided into three categories to emphasize different pedagogical approaches to inclusivity." Designing Accessible Instruction covers strategies such as Universal Design for Learning, pair programming, POGIL, explicit expectations, normalizing mistakes, and student choice of computational artifacts. Connecting to Students' Interests, Homes, and Communities covers drawing on student experiences, family perspectives, translanguaging, and community showcase. Acknowledging and Combating Inequity covers addressing power dynamics, recruiting marginalized students, challenging stereotypes, teaching about algorithmic bias, and creating artifacts that counter inequities. The taxonomy adapts prior frameworks from Israel et al., the Kapor Center, Madkins et al., and NCWIT.

Design Implications

Context

Requirements

Constraints

Target Learners

Target Learning Objectives

Claims

Examples

Key Sources

Page metadata
Field Value
type theory
title Inclusive pedagogies taxonomy: accessible instruction, connecting to homes and communities, and combating inequity
description The report organizes inclusive computing pedagogy into three categories.
status review
generated by process:wiki-ingest on 2026-10-09
trust unverified — no one has confirmed this page's content
sources 1 — mills-k-coenraad-m-ruiz

Frontmatter is the page's machine-readable record — see the Schema & Guide.